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Old Oct 22, 2005, 06:41 AM // 06:41   #1
Journeyman
 
Join Date: Jul 2005
Profession: R/Mo
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Default Energy Management...

i was having some trouble with energy management for my Mo/Me, so... i recently came up with a combo for that seemingly useless Signet of Midnight. here it is:

Signet of Midnight: You and target touched foe become blinded for 15 seconds.

Spirit of Failure: For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 3 energy whenever that foe misses in combat. (i have 9 in inspiration)

i did some math, and this is what i came up with:

sword/axe swing = 1 per 1.33 secs (in an ideal situation, this build wasn't meant for tombs)

1.33x4=5.32 seconds to regain 10 energy, +2 surplus

10/1.33 =7.51 energy for the 10 seconds left of Blind
(i think this part is flawed somehow)

total energy gained = 9.51 energy

reset signet casting time is 3/4 sec

15/1.33=11.27 energy

total (in 30 seconds): 9.51 + 11.27 = 20.78 energy gained, approx.


VS.

Energy Tap: Target foe loses 2 energy. you gain 6 energy for each point lost.

Energy Drain: Target foe loses 2 energy. you gain 8 energy for each point lost.

ET + ED = (12-5)+(16-5)=18 energy gained in approx. 4 secs.


VS.

(for this combo i have 6 in illusion and 7 in inspiration)

Distortion: for 5 seconds, you have a 75% chance to "block" attacks. whenever you evade attacks this way, you lose 2 energy or Distortion ends.

Spirit of Failure: for For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 3 energy whenever that foe misses in combat.

-5 energy -2 per block= -7 energy loss + 6.65 energy from SoF = -0.35 energy lost.


ET/ED= 18 energy every 30-32 seconds.
SoF/SoM= 3 energy every 1.33 seconds for (around) 30 seconds.
D./SoF=-0.35 energy every 1.33 seconds.

things to note before you post anything:

-This build was NOT meant for tombs play.
-I am running a Mo/Me, so i have only 55 points to deal with. yes, 55 points.

(yes, there is drain enchantment, inspired hex/enchantment. DE=+7 energy per 30 secs, inspired hex/enchant=5 energy per 20 secs. not really what i'm looking for.)


I believe that the signet of midnight + SoF combo is viable, if there isn't any hex removal or interruption.

if anyone has a better energy management combo, please post it.
flames, suggestions and corrections to my math are encouraged.
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Old Oct 22, 2005, 08:59 AM // 08:59   #2
rii
Desert Nomad
 
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spirit of failure combos are amazing energy engines (especially in ca/ta where hex removal is minimal) but youll need to watch out for the long casting time on failure.... it can be a nasty one.

if your looking for something a bit more average (and reliable) try:
inspired hex
drain enchanment
mantra of recall [e]

the three together is somewhere in the region of an extra 3 pips...roughly
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Old Oct 22, 2005, 09:05 AM // 09:05   #3
Wilds Pathfinder
 
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If you wanna maximize the blind use plague touch after signet of midnight. It's pretty easy to keep two warrior both blinded and sof'd, double the energy.

Keep in mind though, that this form of energy regen is specialized. Warriors might be popular, but there are teams that don't use them at all. Also, any team that relies on warriors will have a prot monk who can probably keep their team free of conditions, not to mention the fact that lots of warriors take condition removal themselves.
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Old Oct 22, 2005, 09:07 AM // 09:07   #4
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Iv seen alot of plauge touch warriors in random arena's.
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Old Oct 22, 2005, 04:24 PM // 16:24   #5
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Can you spam spirit of failure? That trick might work on me since I can't counter hexes but if I'm blind, it's only for about 2-4 seconds depending on my energy. yay plague touch!
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Old Oct 22, 2005, 11:11 PM // 23:11   #6
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Bring Inspiration to 10, it's 4 energy per miss at that level.
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Old Oct 23, 2005, 12:17 AM // 00:17   #7
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Quote:
Originally Posted by Yukito Kunisaki
Can you spam spirit of failure? That trick might work on me since I can't counter hexes but if I'm blind, it's only for about 2-4 seconds depending on my energy. yay plague touch!
Another reason why Signet of Midnight should always be used on a Me/N with Plague Touch.
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Old Oct 23, 2005, 06:59 AM // 06:59   #8
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Quote:
Originally Posted by NightOwl
Bring Inspiration to 10, it's 4 energy per miss at that level.
What's nice that I see is that it's 10s. recycle vs. 30s. duration. That means without any help, you can cast it on 2 enemies quite easily. double energy input = good times ^_^
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Old Oct 23, 2005, 07:02 PM // 19:02   #9
Journeyman
 
Join Date: Jul 2005
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Quote:
Originally Posted by rii
spirit of failure combos are amazing energy engines (especially in ca/ta where hex removal is minimal) but youll need to watch out for the long casting time on failure.... it can be a nasty one.

if your looking for something a bit more average (and reliable) try:
inspired hex
drain enchanment
mantra of recall [e]

the three together is somewhere in the region of an extra 3 pips...roughly
i'll try that, once i can get an extra 3000 faction...i'm still working on the 4000 faction i need for the signet+SoF combo....
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